I came across some new info on the internet regarding texture dumps from PCSX2
. Turns out it wasn't that the program was dumping textures incorrectly, but rather the strange colour model used (perhaps by the PS2 in general) which is BGR
instead of RGB
. I programmed a channel swapper action in Photoshop and yes, everything turned out correctly in fact. So, I took some dumps, then passed them through an xBR filter
, and arrived with the following shot.Normal PCSX2 render for comparison.
So far so good as proof-of-concept, but still looks like just applying a shader to the whole thing instead of upscaling individual items. So my plan is to later clean up all of the pieces by hand so that it looks like a proper HD version.WIP Shot 01:
Cleaned up some of the alpha channels, and detailed her eyes. And yeah, got to see some bugs when it's in motion.
That's all for now. I later found out that TexMod has been succeeded by an open source project
. I will look into it and see if I should upgrade to that instead of the original TexMod.